Amita Karunakaran

IsoMetro

The overall aesthetic of IsoMetro™ is a nod to city builder games from decades ago. Building on the base mechanics introduced by those original pioneers, IsoMetro™ leverages the vastly superior processing capabilities of today's "low end" hardware, to power a surprisingly nuanced and authentic economic simulation. Despite the nostalgic 90's visual aesthetic, it's not as simple as "big city, big buildings" -- economic effects are specific to every individual tile, encouraging you to think carefully about transit options and zoning policy if you want to see dense, vibrant city centers take shape. I worked on this game as part of a small team, primarily developing 3D assets such as commercial buildings and vital infrastructure.


IsoMetro is available on Steam and itch.io.